{"product_id":"ai-for-games-third-edition-9781138483972","title":"AI for Games, Third Edition","description":"\u003cp\u003eAI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. \u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eKey Features\u003c\/strong\u003e\u003c\/p\u003e\u003cli\u003eA comprehensive professional tutorial and reference to implement true AI in games\u003c\/li\u003e\u003cli\u003eIncludes new exercises so readers can test their comprehension and understanding of the concepts and practices presented\u003c\/li\u003e\u003cli\u003eRevised and updated to cover new techniques and advances in AI\u003c\/li\u003e\u003cli\u003eWalks the reader through the entire game AI development process \u003c\/li\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e Ian Millington\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e CRC Press\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 03\/26\/2019\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 1030\u003cbr\u003e\u003cb\u003eBinding Type:\u003c\/b\u003e Hardcover\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 4.10lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 9.30h x 7.60w x 2.30d\u003cbr\u003e\u003cb\u003eISBN:\u003c\/b\u003e 9781138483972\u003cbr\u003e\u003cp\u003e\u003cb\u003eAbout the Author\u003c\/b\u003e\u003cbr\u003e\u003cb\u003e \u003c\/b\u003e\u003c\/p\u003e\u003cp\u003eIan Millington is a British developer and author of books and courses on software development, particularly in the fields of artificial intelligence, decision support and game physics engine development. \u003c\/p\u003e\u003cp\u003e\u003cb\u003eJohn Funge \u003c\/b\u003erecently joined Netflix to start and lead the new Game Platforms group. Previously, John co-founded AiLive (formerly iKuni) and spent nearly ten years helping to create a successful company that is now well known for its pioneering machine learning technology for games. AiLive co-created the Wii MotionPlus hardware and has established its LiveMove products as the industry standard for automatic motion recognition. John is also an Assistant Adjunct Professor at the University of California, Santa Cruz (UCSC) where he teaches a Game AI course that he proposed, designed and developed.\u003c\/p\u003e\u003cbr\u003e","brand":"CRC Press","offers":[{"title":"Hardcover","offer_id":45086112415859,"sku":"9781138483972","price":223.95,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0555\/9255\/0515\/files\/img_c874a962-b08c-42b6-9dea-80469a64f334.jpg?v=1781010508","url":"https:\/\/bookstorenmore.com\/en-de\/products\/ai-for-games-third-edition-9781138483972","provider":"Bookstore N More","version":"1.0","type":"link"}