{"product_id":"game-audio-implementation-a-practical-guide-using-the-unreal-engine-9781138777248","title":"Game Audio Implementation: A Practical Guide Using the Unreal Engine","description":"\u003cp\u003e\u003cstrong\u003eGame Audio Implementation\u003c\/strong\u003e offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine\u003csup\u003e(c)\u003c\/sup\u003e you'll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. \u003c\/p\u003e \u003cp\u003e\u003c\/p\u003e \u003cp\u003eThe accompanying website (www.gameaudioimplementation.com) includes: \u003c\/p\u003e \u003cul\u003e \u003cli\u003e12 downloadable demonstration games\u003c\/li\u003e \u003cli\u003eA unique exercise level for you to develop for your portfolio\u003c\/li\u003e \u003cli\u003eAn up-to-date online bibliography with further reading for each chapter\u003c\/li\u003e \u003cli\u003eA free sound library with hundreds of game SFX \u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e Richard Stevens,Dave Raybould\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Routledge\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 10\/27\/2015\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 464\u003cbr\u003e\u003cb\u003eBinding Type:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 2.30lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 9.20h x 7.50w x 0.90d\u003cbr\u003e\u003cb\u003eISBN:\u003c\/b\u003e 9781138777248\u003cbr\u003e\u003cp\u003e\u003cb\u003eAbout the Author\u003c\/b\u003e\u003cbr\u003eRichard Stevens leads the Masters in Sound and Music for Interactive Games program at Leeds Beckett University, and promotes the games audio education and research through international conference talks, publications, panels, and workshops.Dave Raybould is Senior Lecturer at Leeds Beckett University where he teaches games audio, sound design, and synthesis. In his time off he likes to relax by being chased and bitten by police dogs.\u003cbr\u003e\u003c\/p\u003e","brand":"Routledge","offers":[{"title":"Paperback","offer_id":45465183420531,"sku":"9781138777248","price":126.95,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0555\/9255\/0515\/files\/img_86f220f1-0ca4-4547-88fd-157861c70a63.jpg?v=1788954718","url":"https:\/\/bookstorenmore.com\/en-de\/products\/game-audio-implementation-a-practical-guide-using-the-unreal-engine-9781138777248","provider":"Bookstore N More","version":"1.0","type":"link"}