{"product_id":"practical-video-game-bots-automating-game-processes-using-c-python-and-autoit-9781484237359","title":"Practical Video Game Bots: Automating Game Processes Using C++, Python, and Autoit","description":"\u003cp\u003eDevelop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster. \u003c\/p\u003e \u003cp\u003eSome players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while \u003ci\u003ePractical Video Game Bots\u003c\/i\u003e considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications. Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems. \u003cbr\u003e\u003c\/p\u003e \u003cp\u003eThis book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eWhat You Will Learn\u003c\/b\u003e\u003c\/p\u003e \u003cul\u003e \u003cli\u003eDiscover bots and apply them to game applications\u003c\/li\u003e \u003cli\u003eUse clicker bots with OS-level embedding data, output-device capture, and more\u003c\/li\u003e \u003cli\u003eDevelop in-game bots, with process memory analysis and access\u003c\/li\u003e \u003cli\u003eWork with out-game bots, with network interception and embedding data\u003c\/li\u003e \u003cli\u003eDeal with input device emulation and OS-level interception data\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e\u003cb\u003eWho This Book Is For\u003c\/b\u003e\u003c\/p\u003e Those with some prior experience in game development and coding experience in Python, C++, and Windows APIs. \u003cp\u003e\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003e \u003cbr\u003e\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e Ilya Shpigor\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Apress\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 08\/22\/2018\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 328\u003cbr\u003e\u003cb\u003eBinding Type:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 1.32lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 10.00h x 7.00w x 0.72d\u003cbr\u003e\u003cb\u003eISBN:\u003c\/b\u003e 9781484237359\u003cbr\u003e\u003cp\u003e\u003cb\u003eAbout the Author\u003c\/b\u003e\u003cbr\u003eIlya Shpigor is a software developer in a flight simulator manufacturing company in Saint Petersburg, Russia. His work is in developing real-time computing systems that work under heavy computational loads. Ilya prefers to use open source software products, such as the Linux operating system and GNU toolchain, for his daily tasks. He has participated in ALT Linux distribution and Wine open source software development before his current job. Ilya has experience in cross-platform software development, porting applications to other computing platforms, and real-time computing systems design. He is interested in automating routine tasks and researching the capacities of different programming languages to solve specific problems.\u003cbr\u003e\u003c\/p\u003e","brand":"Apress","offers":[{"title":"Paperback","offer_id":45322308649075,"sku":"9781484237359","price":50.92,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0555\/9255\/0515\/files\/img_0dfc02f2-ec3d-4a06-9e8c-59cad3006a91.jpg?v=1786019286","url":"https:\/\/bookstorenmore.com\/products\/practical-video-game-bots-automating-game-processes-using-c-python-and-autoit-9781484237359","provider":"Bookstore N More","version":"1.0","type":"link"}