{"product_id":"the-ludotronics-game-design-methodology-from-first-ideas-to-spectacular-pitches-and-proposals-9781032368702","title":"The Ludotronics Game Design Methodology: From First Ideas to Spectacular Pitches and Proposals","description":"\u003cp\u003eThis book supports readers to transition to more advanced independent game projects by deepening their understanding of the concept development process. It covers how to make concepts sufficiently viable, ambitious, and innovative to warrant the creation of a polished prototype in preparation of a publisher pitch.\u003c\/p\u003e\u003cp\u003eThe book is divided into six sections. After a brief tutorial (Preliminary Phase), readers embark on a journey along the book's methodology. They travel through successive conceptual phases (Preparations, Procedures, Processes, and Propositions); advance through levels and action beats in each of these phases; master challenges (conceptual tasks) and overcome level bosses (design decisions) that become successively harder; collect items (fulfilled documentation tasks); and \"win\" the game by having progressed from a raw, initial idea to a full-fledged, polished game treatment. Additional resources for the book are available at ludotronics.net.\u003c\/p\u003e\u003cp\u003eThis book is designed to support junior and senior year BA or MA students in game design programs, as well as novice indie developers and those in the early stages of their game design career.\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e J. Martin\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e CRC Press\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 08\/24\/2023\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 264\u003cbr\u003e\u003cb\u003eBinding Type:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 1.07lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 10.00h x 7.00w x 0.58d\u003cbr\u003e\u003cb\u003eISBN:\u003c\/b\u003e 9781032368702\u003cbr\u003e\u003cp\u003e\u003cb\u003eAbout the Author\u003c\/b\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eJ. Martin\u003c\/strong\u003e is Professor of Game Design at the Mediadesign University for Applied Sciences, Düsseldorf, Germany.\u003c\/p\u003e\u003cbr\u003e","brand":"CRC Press","offers":[{"title":"Paperback","offer_id":43211331076211,"sku":"9.78103E+12","price":108.66,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0555\/9255\/0515\/files\/img_8acd3e78-0e6d-44c0-9c2c-5c4e3a7e7c79.jpg?v=1753182936","url":"https:\/\/bookstorenmore.com\/products\/the-ludotronics-game-design-methodology-from-first-ideas-to-spectacular-pitches-and-proposals-9781032368702","provider":"Bookstore N More","version":"1.0","type":"link"}