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CRC Press

Game Audio Programming 4: Principles and Practices

Game Audio Programming 4: Principles and Practices

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This volume contains 17 chapters from some of the top game audio programmers in the industry, and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers to high-level topics such as object management, music systems, and audio tools.

Author: Guy Somberg
Publisher: CRC Press
Published: 12/06/2023
Pages: 338
Binding Type: Paperback
Weight: 1.10lbs
Size: 9.21h x 6.14w x 0.74d
ISBN: 9781032361079

About the Author

Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, The Sims 4, and Torchlight 3, as well as smaller titles like Minion Master, Tales from the Borderlands, and Game of Thrones. Guy has also given several talks at the Game Developer Conference, the Audio Developer Conference, and CppCon. When he's not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute


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