Indiana University Press (Ips)
Game Time: Understanding Temporality in Video Games
Game Time: Understanding Temporality in Video Games
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Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating. . . . Has the ability to manipulate video game timelines altered our cultural conceptions of time?
Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls game time. Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. Hanson demonstrates that compared to analog tabletop games, sports, film, television, and other forms of media, the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time.
Hanson's argument features comparative analysis of key video games titles including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.
Author: Christopher Hanson
Publisher: Indiana University Press (Ips)
Published: 04/01/2018
Pages: 296
Binding Type: Paperback
Weight: 0.74lbs
Size: 9.00h x 6.00w x 0.52d
ISBN: 9780253032867
Review Citation(s):
Choice 11/01/2018
About the Author
Christopher Hanson is Assistant Professor of English at Syracuse University with a background in video game and software development.
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