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Palgrave MacMillan

How Computer Games Help Children Learn

How Computer Games Help Children Learn

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This book looks at how particular video and computer games--such as Digital Zoo, The Pandora Project, SodaConstructor, and more--can help teach our children and students to think like doctors, lawyers, engineers, urban planners, journalists, and other professionals. In the process, new "smart games" will give them the knowledge and skills they need to succeed in a changing world.

Author: James Paul Gee, D. Shaffer
Publisher: Palgrave MacMillan
Published: 01/01/2008
Pages: 258
Binding Type: Paperback
Weight: 0.80lbs
Size: 9.00h x 6.00w x 0.70d
ISBN: 9780230602526

About the Author
DAVID WILLIAMSON SHAFFER is Associate Professor of Learning Science at the University of Wisconsin-Madison, USA, and Game Scientist at the Academic Advanced Distributed Learning Co-Laboratory. A former teacher, curriculum developer, teacher-trainer, and game designer, he has taught in the United States and with the U.S. Peace Corps in Nepal.

JAMES PAUL GEE has written the Foreword to this book. He is one of the most well-known professors of education in the United States. He teaches at the University of Wisconsin, Madison and is the author of several books, including What Video Games Have To Teach Us About Learning and Literacy (Palgrave Macmillan, 2004).

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