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Learning, Education and Games: Volume One: Curricular and Design Considerations

Learning, Education and Games: Volume One: Curricular and Design Considerations

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This book is perfect for any educator or designer seeking an introduction to research-driven best practices for using and designing games for learning.This book provides thelatest research and techniques for designing games fora variety of curricular needs--including STEM, literacy learning, history education, music, and computational, ethical, andcritical thinking. The book also delves into specific design issues, such asaligning goals, designing for an audience, playtesting, andassessment. Each chapter provides an overview of the relevant frameworks and research findings, as well as practical case studies and useful resources.This book is the first in a serieswritten and edited bymembers of the Learning, Education, and Games (LEG) special interestgroup of the IGDA (International Game Developers Association).

Author: Et Al,Karen Schrier Shaenfeld
Publisher: Lulu.com
Published: 10/07/2014
Pages: 294
Binding Type: Paperback
Weight: 1.17lbs
Size: 9.69h x 7.44w x 0.62d
ISBN: 9781312542853

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