McGraw-Hill Companies
The Big Book of Six SIGMA Training Games: Proven Ways to Teach Basic Dmaic Principles and Quality Improvement Tools
The Big Book of Six SIGMA Training Games: Proven Ways to Teach Basic Dmaic Principles and Quality Improvement Tools
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An effective and engaging way employees can learn Six Sigma and put its concepts into play
Part of the popular Big Book of Games series, which capitalizes on the proven effective method for workplace training, this first book of training games for Six Sigma ensures that employees will better retain Six Sigma's complex topics.
This invaluable tool offers 50 experiential activities that teach the core improvement approach of Six Sigma, called DMAIC (Define, Measure, Analyze, Improve, Control), as well as many of the popular statistical improvement tools, including Pareto charts and Failure Mode Effects Analysis (FMEA). These games:
- Teach Six Sigma roles and organization
- Gear the team up for success
- Identify problems and generate solutions
- Teach project management
- Help teams understand the need for Six Sigma
Author: Chris Chen, Hadley Roth
Publisher: McGraw-Hill Companies
Published: 12/02/2004
Pages: 256
Binding Type: Paperback
Weight: 0.98lbs
Size: 9.30h x 7.40w x 0.68d
ISBN: 9780071443852About the Author
Chris W. Chen is an organization effectiveness manager with Sempra Energy, a Fortune 500 company. He also runs his own consulting business, specializing in leadership training.
Hadley M. Roth is a Six Sigma Master Black Belt with Northrop Grumman Corporation, a $25 billion global defense company.
This title is not returnable
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