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Routledge
The Video Game Theory Reader
The Video Game Theory Reader
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In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.
Author: Mark J. P. Wolf
Publisher: Routledge
Published: 08/19/2003
Pages: 343
Binding Type: Paperback
Weight: 1.32lbs
Size: 8.88h x 6.10w x 0.86d
ISBN: 9780415965798
Author: Mark J. P. Wolf
Publisher: Routledge
Published: 08/19/2003
Pages: 343
Binding Type: Paperback
Weight: 1.32lbs
Size: 8.88h x 6.10w x 0.86d
ISBN: 9780415965798
About the Author
Mark J. P. Wolf is Assistant Professor of Communications at Concordia University, Wisconsin. A pioneering scholar of video game studies, he is editor of The Medium of theVideo Game. Bernard Perron is Assistant Professor of Cinema at the University of Montréal.
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