1
/
of
1
Oxford University Press
Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy
Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy
Regular price
€124,95 EUR
Regular price
Sale price
€124,95 EUR
Shipping calculated at checkout.
Quantity
Couldn't load pickup availability
Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model to focus on both developmental processes and how media-violence exposure can increase the likelihood of aggressive and violent behavior in both short- and long-term contexts. Violent Video Game Effects on Children and Adolescents also reviews the history of these games' explosive growth, and explores the public policy options for controlling their distribution. Anderson et al. describe the reaction of the games industry to scientific findings that exposure to violent video games and other forms of media violence constitutes a significant risk factor for later aggressive and violent behavior. They argue that society should begin a more productive debate about whether to reduce the high rates of exposure to media violence, and delineate the public policy options that are likely be most effective. As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.
Author: Craig A. Anderson,Douglas A. Gentile,Katherine E. Buckley
Publisher: Oxford University Press
Published: 01/11/2007
Pages: 200
Binding Type: Hardcover
Weight: 1.03lbs
Size: 9.40h x 6.36w x 0.73d
ISBN: 9780195309836
Review Citation(s):
Reference and Research Bk News 02/01/2007 pg. 155
Author: Craig A. Anderson,Douglas A. Gentile,Katherine E. Buckley
Publisher: Oxford University Press
Published: 01/11/2007
Pages: 200
Binding Type: Hardcover
Weight: 1.03lbs
Size: 9.40h x 6.36w x 0.73d
ISBN: 9780195309836
Review Citation(s):
Reference and Research Bk News 02/01/2007 pg. 155
About the Author
Craig A. Anderson, Distinguished Professor of Psychology at Iowa State University, is widely regarded as the foremost expert on the effects of violent video games. His research on aggression, media violence, depression, and social judgment has had a profound influence on psychological theory and modern society. His tireless efforts to educate public policy-makers and the general public have earned him recognition as one of the most influential and respected social psychologists in the world.
This title is not returnable
Share
