Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer
Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer
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Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? Virtual Worlds as Philosophical Tools tries to answer these questions from a perspective that combines philosophy of technology with videogame design.
Author: Stefano Gualeni
Publisher: Palgrave MacMillan
Published: 08/10/2015
Pages: 194
Binding Type: Hardcover
Weight: 0.87lbs
Size: 8.50h x 5.50w x 0.50d
ISBN: 9781137521774
Author: Stefano Gualeni
Publisher: Palgrave MacMillan
Published: 08/10/2015
Pages: 194
Binding Type: Hardcover
Weight: 0.87lbs
Size: 8.50h x 5.50w x 0.50d
ISBN: 9781137521774
About the Author
Stefano Gualeni is a philosopher and videogame designer. He released his first commercial video game at the age of sixteen and gained a Ph.D. in Philosophy from the Erasmus University of Rotterdam. Gualeni lectures and researches in game design, game studies, and the philosophy of technology at the Institute of Digital Games, University of Malta.