ZX Spectrum Games Code Club: Twenty fun games to code and learn
ZX Spectrum Games Code Club: Twenty fun games to code and learn
This book is ideal for ZX Spectrum / ZX Spectrum Next fans and beginner coders of any age that want to learn or practice building simple games. Contains 20 games specifically created for this book, from Arcade classics to more wacky game ideas. Each game can be coded in one sitting
No special equipment needed Works on...
- Original ZX Spectrum or ZX Spectrum Next
- Windows
- Mac
- Recreated ZX Spectrum
- Internet Browsers: Chrome / FF etc
- Linux
- Raspberry Pi
Ideal for Retro Computing fans that want to dust off their ZX Spectrum or an emulator and type in some code, 'old school'.
In one sitting type in a game, play it and then we will go through it. The book does not go over every single line of code, but rather summarises key components and newer sections for each game. This keeps the process fun and engaging.
An interactive learning book intended for all ages and is also useful for Code Clubs. So type in a game and have some fun
Includes: ZX Breakout, MiniPong, Astral Invaders, Battleship War, Flappy Bird, Takeaway Ted and many more...
Author: Gary Plowman
Publisher: Gazzapper Press
Published: 11/23/2015
Pages: 128
Binding Type: Paperback
Weight: 0.59lbs
Size: 10.00h x 8.00w x 0.27d
ISBN: 9780993474408
About the Author
Plowman, Gary: - Gary Plowman is an Indie Game Developer and Web Developer with a passion for retro computing and retrogaming. This book covers coding fun arcade games in BASIC. The book has been used at STEM events and kids coding seminars across UK & Europe. Teachers have also used the book for introducing game coding to kids in the classroom. In the 1980s computer magazines were bought for their Type-In games by eager young teenagers looking to decipher the mysteries of early microcomputers. The Type-in listings were very important as a first step to learning the coding language of a machine and allowed kids and teenagers to pick up the concepts as they typed in a listing for a game or utility. This book tries to recreate that feeling but in a more structured and user-friendly way and provides a breakdown of the key concepts such as game loops, collision detection, game play improvements and suggestions for further enhancing the games. The book has been bought and used by teachers, STEM facilitators, ZX Spectrum fans, Commodore 64 & Amiga owners too! Sinclair BASIC is a fun and simple language but very productive and capable for learning the basics of computer coding.