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Oxford University Press, USA

Bits and Pieces: A History of Chiptunes

Bits and Pieces: A History of Chiptunes

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Bits and Pieces tells the story of chiptune, a style of lo-fi electronic music that emerged from the first generation of video game consoles and home computers in the late 1970s and early 1980s. Through ingenuity and invention, musicians and programmers developed code that enabled the limited hardware of those early 8-bit machines to perform musical feats that they were never designed to achieve. In time, that combination of hardware and creative code came to define a unique 8-bit sound that imprinted itself on a generation of gamers.

For a new generation of musicians, this music has currency through the chipscene, a vibrant musical subculture that repurposes obsolete gaming hardware. It's performative: raw and edgy, loaded with authenticity and driven by a strong DIY ethic. It's more punk than Pac-Man, and yet, it's part of that same story of ingenuity and invention; 8-bit hardware is no longer a retired gaming console, but a quirky and characterful musical instrument. Taking these consoles to the stage, musicians fuse 8-bit sounds with other musical styles - drum'n'bass, jungle, techno and house - to create a unique contemporary sound.

Analyzing musical structures and technological methods used with chiptune, Bits and Pieces traces the simple beeps of the earliest arcade games, through the murky shadows of the digital underground, to global festivals and movie soundtracks.


Author: Kenneth B. McAlpine
Publisher: Oxford University Press, USA
Published: 12/07/2018
Pages: 320
Binding Type: Paperback
Weight: 1.50lbs
Size: 9.90h x 6.90w x 0.80d
ISBN: 9780190496104

Review Citation(s):
Choice 05/01/2019

About the Author

Kenneth B. McAlpine, Melbourne Enterprise Fellow in Interactive Composition, Faculty of Fine Arts and Music, University of Melbourne.

Kenneth B. McAlpine is an award-winning composer, musician, and technologist who has scored for theatre, film, and video games, and who has performed internationally as a harpsichordist, pianist, and jazz organist. He was one of the team who developed the world's first degree programmes in computer games technology in Dundee in the late 1990s, a role that has fuelled his passion for sharing interesting stories about music and play. He is Melbourne Enterprise Fellow in Interactive Composition, Faculty of Fine Arts and Music, University of Melbourne.

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