Skip to product information
1 of 1

CRC Press

Game Audio Programming: Principles and Practices

Game Audio Programming: Principles and Practices

Regular price $188.47 USD
Regular price Sale price $188.47 USD
Sale Sold out
Shipping calculated at checkout.
Format
Quantity

This is an edited volume comprised of 20-30 chapters written by game audio programmers and sound designers. A basic knowledge of programming and audio integration techniques is presented. One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. The authors of the articles will have used all of the techniques in shipping games, so readers will learn about techniques that are actually practical, with plenty of code examples and diagrams.



Author: Guy Somberg
Publisher: CRC Press
Published: 10/10/2016
Pages: 312
Binding Type: Hardcover
Weight: 0.80lbs
Size: 9.20h x 6.40w x 0.60d
ISBN: 9781498746731

About the Author

Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, and The Sims 4, as well as smaller titles like Minion Master, Tales From the Borderlands, and Game of Thrones. Guy has also given several talks at the Game Developer Conference.

When he's not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute.


View full details