Skip to product information
1 of 1

Palgrave MacMillan

Gaming in Social, Locative and Mobile Media

Gaming in Social, Locative and Mobile Media

Regular price $203.75 USD
Regular price Sale price $203.75 USD
Sale Sold out
Shipping calculated at checkout.
Format
Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.

Author: L. Hjorth, I. Richardson
Publisher: Palgrave MacMillan
Published: 05/29/2014
Pages: 180
Binding Type: Hardcover
Weight: 0.83lbs
Size: 8.60h x 5.50w x 0.70d
ISBN: 9781137301413

Review Citation(s):
Choice 03/01/2015 pg. 1136

About the Author
Larissa Hjorth is an artist, digital ethnographer and Professor in the Games Programs, School of Media and Communication, RMIT University, Australia. She is co-director of RMIT's Digital Ethnography Research Centre (DERC) with Heather Horst. Since 2000, Hjorth has been researching the gendered and socio-cultural dimensions of mobile, social, locative and gaming cultures in the Asia-Pacific. These studies are outlined in her books, Mobile Media in the Asia-Pacific (2009), Games and Gaming (2010), Online@AsiaPacific: Mobile, Social and Locative in the Asia-Pacific Region (with Michael Arnold, 2013), and Understanding Digital Media in the Age of Social Networking (with Sam Hinton, 2013).

Ingrid Richardson is Associate Professor in Digital Media at Murdoch University, Western Australia. She has a broad interest in the 'human-technology relation', and has published on topics such as scientific technovision, virtual and augmented reality, games, mobile media and small-screen practices, urban screens, remix culture and web-based content creation and distribution.


View full details