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Springer

Guide to Dynamic Simulations of Rigid Bodies and Particle Systems

Guide to Dynamic Simulations of Rigid Bodies and Particle Systems

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This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.

Author: Murilo G. Coutinho
Publisher: Springer
Published: 11/09/2014
Pages: 402
Binding Type: Paperback
Weight: 1.28lbs
Size: 9.21h x 6.14w x 0.85d
ISBN: 9781447161165
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