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Springer

Matrix Transforms for Computer Games and Animation

Matrix Transforms for Computer Games and Animation

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This book is an introduction to matrix transforms, which are ubiquitous in the world of computer graphics. Covers notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and offers many worked examples to illustrate their practical use.

Author: John Vince
Publisher: Springer
Published: 06/28/2012
Pages: 166
Binding Type: Paperback
Weight: 0.60lbs
Size: 9.00h x 6.00w x 0.40d
ISBN: 9781447143208
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