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Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya(r)
Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya(r)
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Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya(R) helps readers understand the principles of interactive computer graphics. Hands-on examples developed in OpenGL illustrate key concepts, and readers develop a professional animation, following traditional processes used in production houses. By the end of the book, readers will be experts in the principles of computer graphics and OpenGL. They will be able to develop their own professional quality games or graphics for any other 3-D, interactive domain, such as scientific/medical visualization.
Author: Shalini Govil-Pai
Publisher: Springer
Published: 12/01/2010
Pages: 296
Binding Type: Paperback
Weight: 1.36lbs
Size: 9.80h x 7.40w x 0.90d
ISBN: 9781441947185
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