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iUniverse

The Armchair General: Wargames with Historical Miniatures

The Armchair General: Wargames with Historical Miniatures

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Armchair Generals sit with their morning newspapers evaluating their country's military actions; past, present and proposed. It is Monday morning quarterbacking from the safe distance of the 21st century. The Armchair General includes seven sets of simplified rules from ancient armies to mechanized and insurgent wars; even campaign supplements for extended play. The historical simulation rules cover: - Ancient Warfare by Land & Sea - Dark Age & Medieval Warfare - Flintlock & Bow - Musket & Cannon - The Age of Sail - Colonialism - Mechanized & Insurgent Warfare

This book allows even a novice to testing various strategies and tactics. There is something satisfying; tangible; three dimensional about battles with miniatures. Moving through real space and time; recreating scenarios from Hannibal, Caesar and the Vikings to American 3rd World Wars; from individual warriors to armies. The rules are guided by the "Paperless Principle". The generaling lies in the deployment of the miniature forces and the contest, not in note-taking and paper-shuffling.



Author: K. Mike Hill
Publisher: iUniverse
Published: 06/13/2007
Pages: 224
Binding Type: Paperback
Weight: 1.13lbs
Size: 11.00h x 8.25w x 0.47d
ISBN: 9780595448975

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