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Franklin Watts

You Wouldn't Want to Live Without Gaming! (You Wouldn't Want to Live Without...)

You Wouldn't Want to Live Without Gaming! (You Wouldn't Want to Live Without...)

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Learn about the many uses and positive effects of video games: how they can be a teaching aid, exercise our bodies and brains, stimulate our creativity, and bring people together.

This series takes readers (Ages 8-12) on a historical journey, examining how people coped in the past and how they developed ingenious ways to make life safer and less unpleasant. Each book features full-color cartoon-style illustrations and hilarious speech bubbles to heighten interest, making the series attractive even to reluctant readers.Humans have always loved to play games, from dice games in ancient Iran 5,000 years ago to chess and cards in the Middle Ages. While Victorians loved board games, the first video games appeared over 50 years ago. Today, fanaticism over console games is at an all-time high, with players arguing passionately why one console is better than another.

Author: Jim Pipe
Publisher: Franklin Watts
Published: 09/01/2018
Pages: 32
Binding Type: Hardcover
Weight: 0.80lbs
Size: 9.60h x 8.50w x 0.40d
ISBN: 9780531128145

Accelerated Reader:
Reading Level: 5.9
Point Value: 1
Interest Level: Middle Grade
Quiz #/Name: 199195 / You Wouldn't Want to Live Without Gaming!


Review Citation(s):
Booklist 02/15/2019 pg. 44

About the Author
Antram was born in Brighton, England. He studied at Eastbourne College of Art and then worked in advertising for 15 years before becoming a full-time artist.
Jim Pope is an editor and freelance writer who lives in London. He has written several children's books on a variety of topics.

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